The viz_shadow function adds a shadow effect to map elements,
typically used to enhance depth perception for shapes, symbols, or extruded visualizations.
The layer is rendered in SVG and can be applied globally or to specific geometries.
Usage
viz_shadow(
map,
id = NULL,
dx = 0,
dy = 0,
blur = 0,
opacity = 1,
fill = NULL,
stroke = NULL,
strokeWidth = NULL,
coords = "geo",
...
)Arguments
- map
A
geovizmap created withviz_create.- id
character. Optional. Unique layer id.
- dx
numeric. Optional. Horizontal shadow offset (default 0).
- dy
numeric. Optional. Vertical shadow offset (default 0).
- blur
numeric. Optional. Blur intensity of the shadow (default 0).
- opacity
numeric. Optional. Shadow opacity (default 1).
- fill
character or function. Optional. Shadow fill color.
- stroke
character or function. Optional. Shadow stroke color.
- strokeWidth
numeric. Optional. Shadow stroke width.
- coords
character. Optional. Coordinate system (default "geo"). Use
"svg"if coordinates are already expressed in SVG space.- ...
Additional parameters
Examples
library(sf)
world <- st_read(
system.file("gpkg/world.gpkg", package = "geoviz"),
quiet = TRUE
)
aus <- world[world$ISO3 == "AUS", ]
viz_create(margin = 5) |>
viz_shadow(id = "my_shadow_effect", stdDeviation = 2.5, dx = 5, dy = 5) |>
viz_path(datum = aus, fill = "#38896F", filter = "url(#my_shadow_effect)") |>
viz_render()